Haphazard Project (2024)
This project focuses on how forms conceived in a 3D digital space acquire physicality and are realized in the real world. These visual structures, born from pure intuition and free from the constraints of gravity in digital space, undergo a transformative process to meet the viewer in a physical exhibition context.
To bridge the gap between the intangible digital form and its physical presence, materials with strong tactile qualities—often challenging to simulate digitally—are deliberately chosen. Substances such as wax, metal, and smoke possess powerful physical characteristics that make them both difficult to work with and compellingly persuasive in a real-world encounter.
The initial form presented in this installation is created through wax casting and is sealed within a gas-filled acrylic chamber for the duration of the exhibition. While it can technically be removed and displayed without interference from the vapor, outside the chamber it becomes little more than a chunk of wax. Its full realization depends on being physically situated within a fog-filled environment. The limited visibility caused by the dense vapor imposes visual constraints on the viewer, but at the same time, this interplay between material and medium is essential to completing the work in a meaningful, physical sense.