(2016) Haphazard Project
This project emerged at a point when I had grown comfortable with digital tools, moving away from traditional methods. As I became more proficient in CAD software, I found myself able to intuitively manipulate the keyboard and mouse to imagine and visualize forms directly in digital space.
The Haphazard Project is a collection of three-dimensional forms created through a spontaneous and intuitive process, under the premise of printing CAD drawings on paper, assembling them into physical structures, and using those as the basis for further development. I translated these digital forms into printed blueprints at a 1:1 scale, assembled them, and added various materials to give them physical presence.
What sets this project apart is its reversal of conventional workflows. Instead of starting with a concept, moving to drawings, and then constructing three-dimensional forms, I work in the opposite order. I begin by intuitively modeling forms in CAD software, then build them physically, and only afterward translate them into two-dimensional drawings.
This reversal of process—disrupting the usual sequence and causality of media—opens new possibilities for imagination and creation. Ultimately, it results in a final work that is best suited for direct engagement with the viewer.